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Clinical trial information and results are updated daily from ClinicalTrials.gov. The latest data update was conducted on 06/15/2021.

Playing AVI During Tennis Training Process

Clinicaltrials.gov identifier NCT03946436

Recruitment Status Completed

First Posted May 10, 2019

Last update posted May 1, 2020

Study Description

Brief summary:

Developing movement capabilities and efficiently acquiring and assimilating movement information and knowledge in middle childhood stages is of great importance for performing complex movement structures in later stages of life. Our study is directed to researching the influence of active video games (AVG) on assessment of tennis motor skills and visual capabilities in middle childhood, as a part of two separate sub-researches.

  • Condition or Disease:Cognitive Change
    Learning, Spatial
  • Intervention/Treatment: Device: Active video games
    Other: tennis training process
  • Phase: N/A
Detailed Description

In the first sub-research, which included a sample of 55 children aged between 7 and 9, the investigators measured the physiological responses of bodies after acute and chronic exposure to playing AVG. The investigators established a significant difference in skin conductance before beginning the intervention between the virtual and actual game. After the intervention, the experimental group had a significantly higher average value of heart rate frequency and breathing frequency while playing AVG in comparison to the control group. In the second sub-research the investigators measured progress in tennis technique (TRSC test), development of gross motor skills and change in reaction time on the same group of children. In the TRSC test, the control group improved in all sub-groups with both strokes. The experimental group made no improvements in sub-group 3d with the ''forehand'', 1d and 3d with the ''backhand''. In the gross motor skill development test the investigators have not established a significant interaction effect. In the analogue reaction time measurement test, the investigators recorded a significant interaction between time x group. The same goes for Simon's test with incongruent stimuli, with congruent the interaction was of no relevance. The investigators established that the use of AVG can represent a new strategy for combining movement/sports activities and cognitively directed tasks aiming at effective assessment of tennis skills.

Study Design
  • Study Type: Interventional
  • Actual Enrollment: 55 participants
  • Allocation: Randomized
  • Intervention Model: Parallel Assignment
  • Masking: Double (Participant, Outcomes Assessor)
  • Primary Purpose: Treatment
  • Official Title: Impact of Active Video Games on Motor- and Visual Spatial-learning Capabilities During the Process of Tennis Training in Young Children
  • Actual Study Start Date: January 2018
  • Actual Primary Completion Date: January 2019
  • Actual Study Completion Date: January 2020
Arms and interventions
Arm Intervention/treatment
Experimental: I-AVI
The I-AVI group were involved in a regular tennis training process, two times a week for one hour. Additionally right after the tennis lessons they played a Virtua Tennis 4 active video game for 20 minutes per participant. They use the playstation kinect console. The intervention lasted 6 months.
Device: Active video games
Participants played the active video game Virtua tennis 4 on a playstation kinect device

Other: tennis training process
Participants were involved in a regular tennis training process, performed two times a week for one hour per lesson.
Active Comparator: NO-AVI
The NO_AVI group were involved in a regular tennis training process, two times a week for one hour. The training process lasted 6 months.
Other: tennis training process
Participants were involved in a regular tennis training process, performed two times a week for one hour per lesson.
Outcome Measures
  • Primary Outcome Measures: 1. Psychophysiological body responses 1: skin conductance [ Time Frame: change from baseline to 3-months intervention ]
    Skin conductance measured in micro siemens
  • 2. Psychophysiological body responses 2: skin temperature [ Time Frame: change from baseline to 3-months intervention ]
    Skin temperature measured in Celsius
  • 3. Psychophysiological body responses 3: heart rate frequency [ Time Frame: change from baseline to 3-months intervention ]
    hear rate measured in beats per minute
  • 4. Psychophysiological body responses 4: breathing frequency [ Time Frame: change from baseline to 3-months intervention ]
    breathing frequency measured in breaths per minute
  • Secondary Outcome Measures: 1. TGMD-3 scale (Test of Gross Motor Development-Third Edition) [ Time Frame: change from baseline to 3-months intervention ]
    The TGMD-3 has two subtests. The first subtest, Locomotor, measures the gross motor skills that require fluid coordinated movements of the body as the child moves in one direction or another. The second subtest, Ball Skills, measure the gross motor skills that demonstrate efficient throwing, striking, and catching movements. The TGMD-3 provides an overall composite score (Gross Motor). The two subtest scaled scores are combined to form the Gross Motor composite. The Examiner's Manual discusses the test's theoretical and research-based foundation, item development, standardization, administration and scoring procedures, normative tables, and guidelines for using and interpreting the test's results. The TGMD-3 scale is used to measure the fundamental motor skills in 3-10 year-old children with typical development. The raw score for locomotor subtest is between 0 and 46, while the raw score for ball skills is between 0 and 54. The overall raw score for the test is between 0 and 100.
  • Other Outcome Measures: 1. Manual/analog visuomotor reaction time task [ Time Frame: change from baseline to 3-months intervention ]
    The time needed to catch a suspended vertical shaft by hand closure, measured in centimeters and then calculated in milliseconds.
  • 2. Simon task [ Time Frame: change from baseline to 3-months intervention ]
    Congruent and incongruent stimuli measured in milliseconds.
Eligibility Criteria
  • Ages Eligible for Study: 7 to 9 Years (Child)
  • Sexes Eligible for Study: All
  • Accepts Healthy Volunteers: Yes
Criteria

Inclusion Criteria:

- Age limit

Exclusion Criteria:

- excluded were players with injuries or long-term body impairments that prevented them
from performing shots as they are usually instructed.

Contacts and Locations
Contacts
Locations

Slovenia
Tenis klub San Simon Izola
Izola

Sponsors and Collaborators

Marusic

Science and Research Centre Koper

University of Primorska

More Information
  • Responsible Party: Marusic
  • ClinicalTrials.gov Identifier: NCT03946436 History of Changes
  • Other Study ID Numbers: AVITENNIS
  • First Posted: May 10, 2019 Key Record Dates
  • Last Update Posted: May 1, 2020
  • Last Verified: April 2020
  • Studies a U.S. FDA-regulated Drug Product: No
  • Studies a U.S. FDA-regulated Device Product: No
  • Keywords provided by Marusic: stroke technique
    psychophysiological body responses
    visual perceptual skills
    reaction time.